The other significant part of the digital humanities that is not captured in this call is the humanistic investigation of digital technoculture: no mention of games studies, social media, or mobile technology. In other words, no mention of the significant digital technologies and practices that are transforming human experience on a global scale. No, instead, we’re going to talk about writing software to analyze hundreds of out of print literary texts that no one can even name. Admittedly that last sentence may seem derisive, and honestly I don’t have a problem with scholars who want to pursue such research. However, I do believe that when we prioritize such projects while not even mentioning any study of the powerful ways that digital technologies are changing the world, then we are collectively missing the mark by a wiiiiide margin.
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