Tag: visualizations
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My View on Historical Reenactments
I’ll just admit it up front: I’m not a big fan of historical reenactments. I always tend to look at them the way this Monty Python sketch portrays them. That being said, reenactments are not innately bad, just very hard to do well. In a pure sense, reenactments are another attempt at understanding the world…
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Classic Literature and Video Games
The Atlantic: Last year, I talked to Dante’s Inferno producer Jonathan Knight about what drew them to the Divine Comedy to adapt into a game. He said that a film adaptation wants simple narratives, but games thrive on complexity. Dante didn’t just tell a story—he built a world to explore. And as luck would have…
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On Sustainability
Though sustainability may seem like a problem unique to digital projects, print materials have had issues (acidity, humidity, fire, etc.) of sustainability throughout their existence. Over time archivists, publishers, scholars, and others have developed ways to prolong the lives of print materials (acid-free paper, climate control, fire departments, etc.). As more and more “stuff” is…
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What Makes a Good Digital History Project?
To me, there are three main elements, often working in tandem, that comprise a good digital history project: Analysis, Interactivity, Visualizations. Like any piece of history, digital history needs source-based, informed scholarly analysis. Analysis in print history takes on roughly the same form for any article or book, but in the digital medium, analysis can…